//File Header

#ifndef BOGRAIDERS
#define BOGRAIDERS

#include "CreatureSpell.h"
#include "Base Creature.h"

class BogRaiders : public CreatureSpell
{
protected:

private:

public:
	void Cast();
	void Update(float dt);
	void Render();
};

class CrtBogRaiders : public BaseCreature
{
protected:

private:
	void Attack();
	void MoveToPos(vec3f pos);
	void MoveToTarget(BaseObject* target);

public:
	void Create();
	virtual void Update(float dt);
	virtual void Render();
	void Destroy();
};

#endif